I've some progress in the direction I've decided to go. The last update had excitement for Substance Painter, but it's still in beta and are adding features that I didn't realize needed to be added. I was looking around for the eye dropper tool for an hour, and it turns out it wasn't even in the program yet. They've since added it, but I don't want to devote time to the program if they're still adding very basic things. So, I've decided to skip Painter for a bit and just finish this project up. This week I will finish texturing my two guns so I can move onto my next project. I've already talked to Frank about this, but I am mentally over this project and want to move onto something else.
The next thing I will be doing is an interior scene. I will attempt to light it was VRay. I've never used the program, but I really wanted to use this class to try different programs/plugins that I've never had the chance to play with. I've found reference art for the interior scene. I had an idea of what I wanted before I even started searching reference so it wasn't hard to find what I wanted. I wanted a Hawaiian vibe. Open walls, with the beach in the background. I wanted the chance to use some knowledge that I gained from the Lighting and Texturing class semester. I settled on these reference images:
The last one is the actual look I am going for. Instead of the statues, I'll be modeling some guitars to throw on the walls and create my own vibe. I like the open ceiling and the way that it's lit.
I expect to have it completely boxed out by next update with some models started and possibly finished. I'm going to try and move fast on this project. I will also be allowed to model in higher poly this time, so I will be less concerned with limits (that I've had all semester). I'm looking forward to this project. First thing is first, though. I will finish the two low-poly guns this weekend.
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