Friday, March 14, 2014

Jumping into Substance Painter

I got Painter this week and have been playing with it. Information on the program is being released slowly, so it's hard to do things that shouldn't be that hard. They finally released a mask video to show us to use their quick mask tools (They're a bit clunky right now). It's a paint to select certain areas to mask, but they've said they expect an easier tool within the next few weeks.

Anyway, I finally got to play around with it a bit and got some basic colors down for my Suicidal Furby gun. I was going to try and texture this exclusively in Painter, but I decided that would be counter-productive and will use Photoshop as well. I'll actually use Photoshop more for adding image-type textures (logos, text, ect...). Until I learn Painter more, I feel like this will be better workflow.




Here are two screenshots of where I am. Just the basic diffuse materials on there right now. I'm liking the way the scope is coming out. I'll take that into photoshop to add a glass texture for the ends of the scope. I also like their shinny plastic preset. I used that for my "easy" button. I'll also take that into Photoshop and throw the text on top of there. I haven't fully decided on what I'll do with the ammo chamber (silver area in the back). Probably take that into photoshop to color in the furby balls. I also want to make it look "down and dirty" so I'll try to do that in Painter. They have some cool physics brushes that I can try, but I may also just add some detail in photoshop as well. I'm also still deciding on some colors for the pieces of themselves. I want to change the brackets to a different color, so I'll play with that. The handle will also be a rubber, but I have to decide if I want the full bracket piece to be rubber or just the handle.

Overall, I am starting to get a grasp on the program a bit. As more information is released on how to do basic things, I feel like I'll be able to produce more things in a decent amount of time.

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