Anyway, as I said, I spent most of my time this week on the interior scene. I didn't get as much done as I wanted to because of other classes, but I'm satisfied. I'm nearly finished with modeling.
The first render will not have that background image. It's the vibe I'm going for with a sunset, but I got tired of rendering out the image with a plain color background. I had to go through and resize my objects and that took some time. Now they're all correct sizes and it shouldn't be a problem. My scene is going to feature a lot of glass. The living room table will have a glass top. The table closest to the camera will have a glass top. The tv stand will have glass door panels. I'm also thinking of making part of that back wall (behind the tv) a glass window. I think it would look cool. It'll give me a chance to work on a glass object (something I haven't really done).
Anyway, I have the couches and the last table left. The plant is just going to be a paintFX. I got the rim of the walls done as well. I hated how it looked when I took a texture and had it run into another texture because there was just an edge dividing it. Adding the brim around the roof will give it a more natural look.
I'm deciding about cutting out the hole in the guitar or just painting it on. Without limitations, I may just cut it out.
I'm hoping to have the modeling and most, if not all, the UVs done. I'm going to give Road Kill a try as well. I'd be pleased if I got started on some texture by the next update. We'll see. I'll try to find time to finish the textures on my guns as well. I think an hour or so of solid texturing should be enough to finish them.
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