Friday, April 25, 2014

Update!



Alright, I finished the furby gun. I still need to add a normal to it, but it's pretty much done. The nail gun is at the same spot right now. Just have to add some normals/bumps and then render them out with some lighting. I'm now turning my attention to the interior scene. I'm modeling as I type this and plan to have the modeling done tonight and start the UVs. I'll probably be able to get a decent chunk of those done as well.

The only thing I'm thinking about changing on the furby gun is the handle. not really liking the handle being the same color as the other braces. i may go back and change that to a darker, almost black, color. other than that, i'm happy with how it came out. i like how the flame looks and it adds a cartoony element to it as well.

Friday, April 18, 2014

weekly update

I mostly just worked on my interior scene this week. It's more fun at the moment. My guns are nearly done. I just have to add spec, bump/normal to my nail gun. The furby gun requires a creative decision, so I'm holding off on that. I am thinking about just making the tube that holds the furby's transparent and actually model a few little balls to go in there. It's too much of a hassle to paint the texture on there. I can't get it to look right. After I make that, the furby gun will go fast because that one is designed to look more cartoonish and I won't have to focus so much on making it down and dirty.

Anyway, as I said, I spent most of my time this week on the interior scene. I didn't get as much done as I wanted to because of other classes, but I'm satisfied. I'm nearly finished with modeling.




The first render will not have that background image. It's the vibe I'm going for with a sunset, but I got tired of rendering out the image with a plain color background. I had to go through and resize my objects and that took some time. Now they're all correct sizes and it shouldn't be a problem. My scene is going to feature a lot of glass. The living room table will have a glass top. The table closest to the camera will have a glass top. The tv stand will have glass door panels. I'm also thinking of making part of that back wall (behind the tv) a glass window. I think it would look cool. It'll give me a chance to work on a glass object (something I haven't really done).

Anyway, I have the couches and the last table left. The plant is just going to be a paintFX. I got the rim of the walls done as well. I hated how it looked when I took a texture and had it run into another texture because there was just an edge dividing it. Adding the brim around the roof will give it a more natural look.

I'm deciding about cutting out the hole in the guitar or just painting it on. Without limitations, I may just cut it out.

I'm hoping to have the modeling and most, if not all, the UVs done. I'm going to give Road Kill a try as well. I'd be pleased if I got started on some texture by the next update. We'll see. I'll try to find time to finish the textures on my guns as well. I think an hour or so of solid texturing should be enough to finish them.

Friday, April 11, 2014

update on projects.

I worked a little on all my projects this week. I was excited to jump into the interior scene, so I started the bounding box on that. I worked on my nail gun and suicidal furby gun as well.

The first update is the nail gun.

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I wanted to add a sense of "use" on the gun, so I went through and gave it a down and dirty feel. I haven't finished with it yet, but I feel like I am getting closer. As I said in my previous update, I am growing tired of these guns, so I am doing my best to complete them. Anyway, I added some rust to the base paint. I got the logo done for the gun and added it to the grade. The only thing that is really left for this is to take the stand holding the gun and add some rust/dirt. Other than that, some more simple textures will do the trick. This is a diffuse only at the moment, but I plan on adding a spec and bump/normal to it. The bump will help to bring out some of the chipped paint look.

Next I worked on the suicidal furby gun.


This one is still in the beginning stages of texturing. I was playing around with some rust texturing under the paint to give it some grime. I also got my easy button on there. I have a general idea of what I want to do with this, but I wanted to talk to Frank about some ideas. My main problem for this project is the ammo holding the Furby's. Since that's the "selling point" on this asset, I want to get it right. My problem is it's a tube, but I want to make it look like the furby balls are inside that tube and I'm having a hard time with that. I'll talk to Frank about that on Monday. I feel like this texture will go much faster after I figure that out. The only thing is the clamps and scope.

Finally, I got my bounding box started for my interior scene.



I decided that I am going to do something that I'd like for my own house. The opening on the bounding box will be an open wall (similar to the reference). My differences are I will have a living room area (with couches and a TV) but I will populate the rest of the room with stuff that I'd have in my own house (like guitars on the walls, and whatever else I can think of to add). I got my camera set where my shot will be. I'll probably knock out another wall in the bouncing box that will be my door. It'll be just visible on the right side. Everything else will be similar to the reference. The open roof (hardwood texture) with the beams and ceiling fans will be added.

I'm going to try and have the guns completely finished by the next update so I can concentrate on this. I feel like if I get the Furby gun problem solved, then it'll flow. The spec and bump/normals will be easy to finish. It's just finishing the diffuse textures that'll burn up some time.


Friday, April 4, 2014

Been awhile.

It's been awhile since I've updated this. Spring Break came then I got sick the following week. In that time, I've accomplished very little. I missed last week completely, so unfortunately, this project got pushed to the back burner so I could catch up with my other classes.

I've some progress in the direction I've decided to go. The last update had excitement for Substance Painter, but it's still in beta and are adding features that I didn't realize needed to be added. I was looking around for the eye dropper tool for an hour, and it turns out it wasn't even in the program yet. They've since added it, but I don't want to devote time to the program if they're still adding very basic things. So, I've decided to skip Painter for a bit and just finish this project up. This week I will finish texturing my two guns so I can move onto my next project. I've already talked to Frank about this, but I am mentally over this project and want to move onto something else.

The next thing I will be doing is an interior scene. I will attempt to light it was VRay. I've never used the program, but I really wanted to use this class to try different programs/plugins that I've never had the chance to play with. I've found reference art for the interior scene. I had an idea of what I wanted before I even started searching reference so it wasn't hard to find what I wanted. I wanted a Hawaiian vibe. Open walls, with the beach in the background. I wanted the chance to use some knowledge that I gained from the Lighting and Texturing class semester. I settled on these reference images:





The last one is the actual look I am going for. Instead of the statues, I'll be modeling some guitars to throw on the walls and create my own vibe. I like the open ceiling and the way that it's lit. 

I expect to have it completely boxed out by next update with some models started and possibly finished. I'm going to try and move fast on this project. I will also be allowed to model in higher poly this time, so I will be less concerned with limits (that I've had all semester). I'm looking forward to this project. First thing is first, though. I will finish the two low-poly guns this weekend.