Friday, February 28, 2014

Weekly update.

Alright, this is what I have done this week. Last week I was finishing up the UVs for the suicidal Furby gun. I finished them, but somehow lost that work and had to redo a portion of them this week. The UVs for that gun are completely done and ready to texture.



The UV picture is coming out blurry for some reason. You can get the point, though. The big object to the top right is my easy button. I made it bigger because I am planning on putting some decent detail into it.

Next I moved onto my Nail Gun. I had the Furby gun modeled and UV'd for the most part and I needed my nail gun to catch up. I spent a lot of time this week on modeling, UVing and even started to texture it a bit. I had a problem early on of weight distribution being a problem. Frank helped me with equaling out the weight to make it look balanced.


I got the UVs done. 


My diffuse map. I've been playing around with different color patterns trying to make it look cartoony, but realistic at the same time.


I was also playing around with adding rust, dirt and overall nasty stuff to it. I just added this layer of stuff towards the end of my work tonight. This blog was due in about an hour and I had been working on it for the majority of the day, so I decided to call it for the night. I want to add that same yellow stripe to the other side of the gun as well. I want to add the grime to patchy areas of the gun that make sense. I really want to get into the crevices more and give it a worn look (more on that later).  


Overall render of the gun so far. I haven't adjusted anything in Photoshop, yet. I am still going to tweak the levels and give it a more darker contrasty feel. This is color only with minimal change to the spec options (no spec map yet). I plan on adding some rivets to the sides and using normal and bump maps to make them "bump." 

The crate will also have a decal on the left side that has some kind of funny picture (logo) of a guy and rail road spikes. It'll also be on the right side of the crate as well. I just haven't came up with the logo yet.

I'm also considering dropping my go-cart project, with Frank's approval, and really getting into the texturing of this and the suicidal furby gun. I am having more fun with texturing than modeling at the moment (I am doing a lot of modeling in other classes and getting burnt on it). I am really interested in learning to use dDo better. I was watching a video on how a guy was texturing a chainsaw and it's interesting. I've never messed with dDo, but I think this would be the perfect project to get into it. I'll talk to Frank about it on Monday.


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