I ran into problems this week. Mostly due to other classes requiring my time, but I also ran into a problem when it came to modeling. I'm having a tough time getting the model to look good at 500 tris. These are portfolio pieces, so I want them to look good. The main problem I am having right is the structure of the suicidal furby gun.
Excuse the concept art. I was working off of a sawed off shotgun look. The idea is to have the bottom front part be a tube that holds the furby's. It would work as a ammo cartridge. The first problem I am running into is for the gun to be "practical" (I use that lightly because it's shooting suicidal furbys) that whole front assembly would have to be one tube. That way the furby would go from the chamber on the bottom to the top barrel part. When I do this, I go way over my 500 tri limit and it leaves me no room to adjust the handle or even had the trigger. My new step is to lower the quality of the cylinder and see if I can make it look good while still hitting my 500 tri limit. The idea still works the same; I am going to paint the furbys on the camber and give it a stylized look.
Frank, I know it doesn't look like I've put that much time into it, but I have. I've thought about the practicality of the a bit and even modeled out a few pieces that I've since deleted. I may bug you on Monday or Tuesday for some help on this if I cannot get it going over the weekend.
Quick note about the second gun. It's the nail shooter. I am going to scrap the idea of dual-cannons and just go with a singular cannon with three barrels. Less tris, leaving me more to add some detail.
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