The UV picture is coming out blurry for some reason. You can get the point, though. The big object to the top right is my easy button. I made it bigger because I am planning on putting some decent detail into it.
Next I moved onto my Nail Gun. I had the Furby gun modeled and UV'd for the most part and I needed my nail gun to catch up. I spent a lot of time this week on modeling, UVing and even started to texture it a bit. I had a problem early on of weight distribution being a problem. Frank helped me with equaling out the weight to make it look balanced.
I got the UVs done.
My diffuse map. I've been playing around with different color patterns trying to make it look cartoony, but realistic at the same time.
I was also playing around with adding rust, dirt and overall nasty stuff to it. I just added this layer of stuff towards the end of my work tonight. This blog was due in about an hour and I had been working on it for the majority of the day, so I decided to call it for the night. I want to add that same yellow stripe to the other side of the gun as well. I want to add the grime to patchy areas of the gun that make sense. I really want to get into the crevices more and give it a worn look (more on that later).
Overall render of the gun so far. I haven't adjusted anything in Photoshop, yet. I am still going to tweak the levels and give it a more darker contrasty feel. This is color only with minimal change to the spec options (no spec map yet). I plan on adding some rivets to the sides and using normal and bump maps to make them "bump."
The crate will also have a decal on the left side that has some kind of funny picture (logo) of a guy and rail road spikes. It'll also be on the right side of the crate as well. I just haven't came up with the logo yet.
I'm also considering dropping my go-cart project, with Frank's approval, and really getting into the texturing of this and the suicidal furby gun. I am having more fun with texturing than modeling at the moment (I am doing a lot of modeling in other classes and getting burnt on it). I am really interested in learning to use dDo better. I was watching a video on how a guy was texturing a chainsaw and it's interesting. I've never messed with dDo, but I think this would be the perfect project to get into it. I'll talk to Frank about it on Monday.